We all know nostalgia. It’s that warm, fuzzy feeling you get when thinking of a time or place from the past. It’s that pleasant tingling you feel when you remember an old book you read, a movie you watched, or a video game you played. But how much power does nostalgia actually have?
Let’s get political for a second. This past election cycle, Donald Trump’s campaign phrase was “make america great again.” This motto clearly resonated with a decent amount of people, because it won him his party’s nomination and eventually he won the presidency. Clearly, nostalgia played a factor here, but nostalgia for what? If I had to hazard a guess, I would say the 1950’s. That’s the obvious answer, because the ’50s were that blissful age of good ol’ fashioned family values and being American. Well…if you were straight, Christian, male and white that is. If you were anything else, your experience in the ’50s was a lot less fun. Because that’s the thing with nostalgia…it can blind you to the problems of the past. The older generations tend to look at the ’50s as a Utopian era and long for those times again, but that’s largely due to the fact that advertisers have been drilling that image into their heads for decades.
But nostalgia affects us in smaller ways too. Like say, when it comes to our entertainment habits.
I’ve gone on record before about my fondness the game Myst. I really love Myst. Like…really, REALLY love Myst. I could go on and on about the game. And apparently I have, if my blog is any indication.
Part of my love for the game, of course, stems from nostalgia. Myst was one of my first-ever video games, and it was vastly different from other games I played around that time. Instead of going on an epic quest to save a princess, I was just wandering around an island all by myself trying to uncover its secrets. It’s a profoundly atmospheric game, an experience all its own. That uniqueness, combined with my age when I played it, likely led to my nostalgic memories of it. In fact, I would consider Myst to be one of my favorite video games of all time, largely due to that nostalgia. But, even so, I acknowledge that the game was not perfect.
Some of the puzzles could be frustratingly obtuse. And some of them were more tedious to solve than they needed to be. For example, on the island there were these pedestals with symbols etched onto them: a snake, a leaf, an anchor, and so on. Once you activate a certain combination of them, the sunken ship by the dock rises out of the water. But the problem was that, in the original edition of the game, you couldn’t tell which of these pedestals were on or off unless you got close to them and hovered your mouse over the symbol (red for off, green for on). It doesn’t sound like much, but if you were the type to just click random things to see what they did, it made solving the puzzle a little more tedious once you knew the answer because then you would have to go around and figure out which ones you accidentally turned on.
And then there was the puzzle with the ship you had to drive through the underground maze. A clue to understanding that puzzle was actually hidden in a different location, something which the game hadn’t done up to that point. So basically, if you went to that age, to get the clue for that puzzle you would actually have to solve the puzzle to get back to the island so you could get back to the other area to get the clue.
Yeah…it was a thing…
Despite all that, I would say that Myst stands up fairly well for its age. I mean, at least it doesn’t require you to grab a toothbrush at the beginning of the game or else you can’t beat it at the end (no joke, there was actually a game like that). Its puzzles had logic behind them. The difficulty came from figuring out how the mechanics of each puzzle worked.
But like with the 1050’s, nostalgia in video games can blind us as well. A lot of older gamers tend to lament how “easy” games are now and how they hold your hand too much. But the thing a lot of them (including myself) often forget is that older games weren’t always the best designed. Often, there were tricks you would have to learn in order to even complete the game. And these were often never truly explained to you, because standards in game design weren’t really finalized yet. The older Zelda games are guilty of this. I’m not sure how you were supposed to figure out that certain blocks could be moved to unlock doors in the dungeons, but you had to do it. And that’s an issue with a lot of old-school games…even the good ones.
A similar thing happens with movies. People love old movies like Casablanca and Citizen Kane, but would they really stand up on their own nowadays if it wasn’t for nostalgia? Movies back then had a lot of restrictions because of the way technology was. Cameras were hard to move and sound was hard to capture, which led to a lot of movies featuring little more than people standing around in a room and talking, Now, that’s not to say that this can’t work (like in The Maltese Falcon), but a lot of old movies are very static.
I guess what I’m trying to say is that while nostalgia is a nice, warm thing…it does have its drawbacks. I’m sure you’ve often heard the phrase “rose-colored glasses” to indicate that someone is blind to the bad side of something. And that can be the case with nostalgia. We remember these times, places, games, movies, and so on with pleasant feelings, but we often ignore that they had limitations or bad design choices that wouldn’t make sense in the modern era.
It’s okay to be nostalgic about something. But like with many things in this world, moderation is key.
Thanks for reading! Check back next Wednesday for another post, and as always, have a wonderful week!
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